The Taobao of alibaba group use VirtualReality (VR) technology to Shop and Buy

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Summary: April 1 afternoon Taobao launched a new way to shop Buy + .Buy + use of TMC-D motion capture technology to capture consumer movements and triggers the feedback virtual environment, the ultimate virtual reality interactive, for example, use with motion capture. vr equipment, your eyes bananas, books buy + can be transformed into a drum, with this interactive, so you have more experience in the process of buying goods.

SAN FRANCISCO, April 1 afternoon Taobao launched a new way to shop Buy + .Buy + use VirtualReality (VR) technology, using computer graphics systems and auxiliary sensors generate three-dimensional shopping .Buy interactive + would break through the restrictions of time and space, casually stroll around the mall real, just try all kinds of goods. Taobao plan on the line this function after four months.

Buy + 100% reduction by vr technology real scene, that is, the use of Buy +, are in Guangzhou’s home, wearing glasses vr, enter vr version Taobao, you can choose to visit this New York’s Fifth Avenue, you can also choose British retro Market let your shopping immersive world to buy buy buy.

Really come! Taobao launched VR cart Products Buy +

The vr technology in shopping areas, the biggest challenge is how to quickly put Taobao 1 billion of goods in a virtual environment in a 1: 1 recovery To solve this problem, Ali launched the creation of God’s plan rich vr commodity libraries can reduce the network. shopping return rate, improve the efficiency of in-store shopping purchase.

Really come! Taobao launched VR cart Products Buy +

For example, in choosing a sofa, you no longer have because they can not determine the size of the sofa and tangled. Vr wear glasses directly to this sofa at home, the size of the color is appropriate, at a glance.

Really come! Taobao launched VR cart Products Buy +Really come! Taobao launched VR cart Products Buy +

Buy + TMC use three-dimensional motion capture technology to capture consumer feedback and virtual environment action trigger, and ultimately interactive virtual reality. In simple terms, you can directly with the virtual world of people and things interact even in real life scene virtualization, can interact become a commodity.

For example, the use of devices with vr motion capture you in front of bananas, books buy + can be transformed into a drum, with this interactive, so you have more experience in the process of buying goods.

In addition to the above, buy + product video where there is an interesting scene. For example, when you go to buy my girlfriend underwear when no longer so embarrassing. Direct view details of underwear, lingerie and even upper body.

(Editor: Hai Wen)

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